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Fury Druid Guide for PvP and PvM

PvP Rank: C Class / PvM Rank: A Class

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Introduction

Fury Druids have always been strong in PvM and taking them into PvP is a popular endeavor. You can't teleport in Werewolf form which means you have to rely on faster run walk from items and charms against casters and runners. It can sometimes be difficult for other classes to evade a Fury Druid with a very fast run speed and Fury Druids are also great in melee vs melee fights.​

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Werewolf Fury Druid Skills

The top spot melee Druid goes to the Werewolf Fury Druid which is excellent at both survival and damage with excellent gear.

Recommendation: Werewolf Fury Druid

Stats: 156 Strength for equipment, enough dexterity for maxed block, all remaining points in Vitality, and 0 Energy.

Skill Points:

20 Fury

20 Werewolf

20 Lycanthropy

20 Heart of the Wolverine

1 Oak Sage

1 Hurricane (synergy for Cyclone Armor that can be used to chill other players).

All remaining points in Cyclone Armor for an elemental damage shield.​

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Werewolf Fury Druid Gear

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Weapon Vs. Melee

Ethereal Breath of the Dying Berserker Axe (Vex Hel El Eld Zod Eth) - This weapon can be used with a shield against builds that require you to block for its very fast attack speed. Grief Phase Blade (Eth Tir Lo Mal Ral) - Grief deals the highest damage but it's considered bad manners in duels. It reaches the final attack speed breakpoint even with the lowest attack speed roll on Grief.

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Shield

Stormshield (Sheal'ed) - Stormshield is the best option against physical damage builds for its 35% physical damage taken reduction, increased block chance, 60% cold resistance, 25% lightning resistance, and faster block rate. Your Stormshield should also be Shael runed for a faster block rate because Werewolf Druids have a somewhat slow block speed.

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Weapon Vs. Casters & Smite

Ethereal Breath of the Dying Great Poleaxe (Vex Hel El Eld Zod Eth) - This two hand weapon deals higher damage than Grief and is range 5 which is a larger range than ethereal 3os Tomb Reaver (range 4) and ethereal Reaper's Toll (range 2). You should also use this two hand weapon instead of a shield when fighting Smite Paladins for higher damage because Smite can't be blocked.

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Weapon Switch

Call to Arms (Amn Ral Mal Ist Ohm) - Used for up to +7 to Battle Orders with a Spirit Monarch (Tal Thul Ort Amn) for +2 to all skills. You can also switch to a Demon Limb unique weapon in town for level 23 Enchant and then switch back to your Call to Arms.​

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Weapon (Run Speed Weapon)

Harmony Bow (Tir Ith Sol Ko) - Gives the Vigor aura which increases your run walk speed. You can switch to this bow when you are trying to get close to a ranged attacker and switch back to your high damage weapon once you are close enough to attack. Harmony can be kept in your Horadric Cube in your inventory with a +3 Shape Shifting Skills amulet Demon Limb for level 23 Enchant.

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Helmet

Jalal's Mane (Um'ed or 40/15'ed) - Gives +2 to Druid Skills, +2 to Shape Shifting Skills, 30% faster hit recovery, all resistances +30%, 20 strength, 20 energy, and 20% increased attack rating. This helmet is recommended over Cerberus' Bite because it has high all resistances and most importantly 30% faster hit recovery which helps you reach the 86% faster hit recovery breakpoint.​

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Body

Fortitude (El Sol Dol Lo) - Gives up to all resistances +30%, 300% enhanced damage, high life per level, 5% to maximum lightning resistance, and a 20% chance to cast level 15 Chilling Armor when struck.

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Body Vs. Casters & Runners

Hustle (Shael Ko Eld) - This armor is the best option to switch to when more faster run walk is needed because it gives 65% faster run walk, 40% increased attack speed, 20% faster hit recovery, +6 to Evade, 10 dexterity, and 10% all resistances.

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Gloves Vs. Melee

Bloodfist - For melee fights use Bloodfist for 30% faster hit recovery, +5 minimum damage, 40 life, and 10% increased attack speed. Bloodfist is recommended for the 86% faster hit recovery breakpoint which is very important for Fury Druid vs melee builds.

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Gloves Vs. Casters

Blood Gloves - For caster fights look for crafted Blood Gloves with multiple high resistances, 20% increased attack speed, up to 10% Crushing Blow, 3% life leech, and 20 life which can stack with an additional life modifier.​​

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Gloves Vs. Fire Builds

Laying of Hands - These gloves should be used against fire builds for their 20% increased attack speed and 50% fire resistance.​​

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Gloves PvM

Dracul's Grasp - These gloves are best in slot for PvM because they have Life Tap which recovers a large amount of life on hit, 10% life stolen per hit, 25% chance of open wounds, up to 15 strength, and 10 life after each kill. These gloves shouldn't be used in PvP fights because Life Tap is considered bad manners in duels.

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Belt Vs. Physical Builds

Verdungo's Hearty Cord - Use this belt against physical damage builds for up to 15% reduced physical damage taken, 40 vitality, replenish life +13, and 10% faster hit recovery which helps you reach the 86% faster hit recovery breakpoint.

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Belt Vs. Lightning Builds

Thundergod's Vigor - Use this belt in PvP against lightning damage builds for 20 strength, 20 vitality, 1-50 lightning damage, a 5% chance to cast level 7 Fist of Heaven when struck, 10% to maximum lightning resistance, and 20 lightning absorb.

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Belt Vs. Casters & Runners

Mavina's Belt - This belt can be used in PvP for 20% faster run walk when dueling players that you have to chase after.​

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Belt (PvM)

String of Ears - This belt is the best option for PvM for up to 8% life leech (life leech has full effect in PvM but only partial effect in PvP), 15% reduced physical damage taken, and magic damage taken reduced by 15.

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Feet

Gore Riders - These boots give 30% faster run walk, 15% deadly strike, 15% crushing blow, and 10% chance of open wounds.

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Feet Vs. Lightning & Cold Builds That Lower Your Resistances

Tri-resist Faster Run Walk Boots - Look for rare 30% faster run walk boots with as close to 40% cold resistance and 40% Lightning Resistance as you can get optionally with fire resistance and/or faster hit recovery. As a budget option you can also use Natalya's Boots for 40% faster run walk and up to 25% lightning resistance and 25% cold resistance.

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Feet Vs. Fire Builds

Infernostride - Use these boots when fighting against fire damage builds that you have to chase for 20% faster run walk, 30% fire resistance, and most importantly +10% to maximum fire resistance. Hotspur boots should be used instead when you don't need faster run walk for +15% to maximum fire resistance, 15 life, and 45% increased fire resistance. Hotspur boots can be Up'd to Demonhide Boots in the Horadric Cube using a Perfect Diamond, Shael rune, and Tal rune. Hotspur and Infernostride can also both be Up'd to Wyrmhide Boots in the Horadric Cube using a Perfect Diamond, Lem rune, and Ko rune.

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Amulet

Metalgrid - This amulet gives a large bonus to attack rating, defense, and up to all resistance +35% which is helpful because Fury Druids are sometimes hard pressed for resistances. You can also keep a +3 to Shape Shifting Skills amulet in your inventory for +3 to Werewolf and +3 to Lycanthropy which significantly increases your life and attack rating.

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Amulet Vs. Casters & Runners

The Cat's Eye - This amulet is an option in duels if you don't need resistances when chasing runners and teleporters is your priority and gives 30% faster run walk, 20% increased attack speed, 25 dexterity, 100 defense, and 100 defense vs missiles.

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Rings

Raven Frosts - You should use two Raven Frosts which each give up to 250 attack rating, 20 dexterity, 20% cold absorb, and cannot be frozen when fighting cold damage builds and builds that have high defense like Paladins and Barbarians. You can also use one Carrion Wind ring in PvP when you need poison resistance for up to 9% life leech, 55% poison resistance, and an 8% chance to cast Twisters on hit which can stun other players in PvP for a short duration.

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Rings (Absorb)

You should switch one ring for a Dwarf Star which gives 15% fire absorb and 40 life when fighting fire damage builds and you can switch one ring to a Wisp Projector for up to 20% lightning absorb when fighting lightning damage builds.

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Charms

Hellfire Torch for +3 Druid skills, Annihilus for +1 to all skills, 1 Poison Damage Small Charm to cancel life regeneration, one Shape Shifting Skill Grand Charm with 12% faster hit recovery, Shape Shifting Skill Grand Charms with life, and a Bone Break (Physical Sunder) for PvM fights to break physical immunes. You should also use a 5% faster hit recovery small charm to reach the 86% faster hit recovery breakpoint when you are not using the Hustle runeword armor which has 20% faster hit recovery. The rest of your small charms should have 3% faster run walk with resistances or max damage/attack rating/life small charms against melee builds.

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Mercenary Type

Act 2 Might Mercenary

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Mercenary Weapon

Ethereal Reaper's Toll - Gives 15% life leech and a chance to cast Decrepify which slows enemies and increases their damage taken.

 

Mercenary Armor

Ethereal Fortitude (El Sol Dol Lo) - Gives 300% enhanced damage, up to all resistances +30%, life per level, 5% to maximum lightning resistance, and a 20% chance to cast level 15 Chilling Armor when struck.​

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Mercenary Helmet

Ethereal Andariel's Visage (Ral'd) - Gives +2 to all skills, 10% life leech, -30% fire resistance, and 30 strength. Ral rune gives 30% fire resistance to counter the -30% fire resistance on this helmet but you can also use a 30% fire resistance jewel with other modifiers.

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Budget Mercenary Weapon

Ethereal Insight (Ral Tir Tal Sol) - Gives up to level 17 Meditation which provides high mana regeneration and deals high damage.​

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Budget Mercenary Armor

Duriel's Shell - Gives all resistances +20%, 50% cold resistance, life per level, 15 strength, and cannot be frozen.

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Budget Mercenary Helmet

Tal Rasha's Helmet - Gives 10% life stolen per hit, all resistances +15%, and 60 life.

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Note: Ethereal items don't lose durability on mercenaries.

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Fury Druid Strategy

This character is capable of very high damage with very high life but it's also sometimes difficult to catch ranged attacking runners and teleporter because you can't teleport while shapeshifted. You can still defeat some runners and teleporters once you have a fast run walk speed but be aware that they can sometimes be difficult to catch especially if they are skilled duelers. Smite Paladins and Whirlwind Barbarians are also a tough fight for Fury Druids but can sometimes still be beaten once you are fully optimized.​

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Fury Druid Leveling Items

You can start using Hsarus' Belt and Gloves once you have 30 strength and are level 3 for added defense and attack rating per level from its set bonus. Civerb's Cudgel is a great starter weapon that increases in damage as you level and only requires level 9. You can add in Angelic Amulet and Ring once you are level 12 for high life and attack rating and you can use a Manald Heal ring for up to 7% mana stolen per hit as early as level 15. Aldur's weapon socketed with three Shael runes can also be switched to at level 42 for a higher damage low level weapon. Smoke (Nef Lum) is a body armor that only requires level 37 and is an excellent inexpensive starter runeword that can also be used early on for its 20% faster hit recovery and all resistances +50%.

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And that's all for the Werewolf Fury Druid Guide. You can also check out the most popular crafted items here Crafting Guide.

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