
Diablo 2: Resurrected
Guides
Fury Druid Guide for PvP and PvM
PvP Rank: C Class / PvM Rank: A Class
Introduction
Fury Druids have always been strong at Uber Tristram and taking them into PvP is a popular endeavor. You can't teleport in Werewolf form, however, which means you'll have to rely on faster run walk from your equipment and charms to catch opponents. It can still prove very difficult for opponents to successfully evade an extremely fast Fury Druid even when opponents have Teleport. Fury Druids are also very strong in good manners melee vs melee fights once they have excellent equipment.
Werewolf Fury Druid Skills
The top melee Druid goes to the Werewolf Fury Druid which is excellent at both survival and damage with excellent gear.
Recommendation: Werewolf Fury Druid
Stats: 156 Strength for equipment, enough dexterity for maxed block, all remaining points in Vitality, and 0 Energy.
Skill Points:
20 Fury
20 Werewolf
20 Lycanthropy
20 Heart of the Wolverine
1 Oak Sage
1 Hurricane (synergy for Cyclone Armor that can be used to chill other players).
All remaining points in Cyclone Armor for an elemental damage shield.
Werewolf Fury Druid Gear
Weapon Vs. Melee
Grief Phase Blade (Eth Tir Lo Mal Ral) - Grief reaches the final attack speed breakpoint even with the lowest attack speed roll. The Grief runeword can be used with a shield against builds that require you to block but it's also sometimes considered bad manners in duels. An ethereal Breath of the Dying Berserker Axe (Vex Hel El Eld Zod Eth) is a good manners substitute but you can also use a very strong ethereal rare weapon with a Fool's modifier which is rare but capable of much better damage and attack rating.
Shield Vs. Melee
Stormshield (Sheal'ed) - Stormshield is the best option against physical damage builds for its 35% physical damage taken reduction, increased block chance, faster block rate, 60% cold resistance, and 25% lightning resistance.
Weapon Vs. Non-Melee
Ethereal Breath of the Dying Great Poleaxe (Vex Hel El Eld Zod Eth) - This weapon is range 5 and deals higher damage than Grief when you don't need a shield. You should also use an eBotD Great Poleaxe when fighting Smite Paladins and Impale Amazons because Smite and Impale can't be blocked.
Weapon Vs. Ubers
Ethereal Death Berserker Axe (Hel El Vex Ort Gul) - Death is preferred for Ubers due to its high crushing blow and deadly strike.
Weapon Switch
Call to Arms (Amn Ral Mal Ist Ohm) - Used for up to +7 to Battle Orders with a Spirit Monarch (Tal Thul Ort Amn) for +2 to all skills. You can also optionally switch to a Demon Limb weapon in town for level 23 Enchant which increases your attack rating.
Weapon Switch (Run Speed Weapon)
Harmony Bow (Tir Ith Sol Ko) - Gives the Vigor aura which increases your run walk speed. You can weapon switch to this bow when you're trying to get close to a ranged attacker and switch back to your weapon once you are close enough to attack. Harmony can be kept in your Horadric Cube when its being used with a +3 Shape Shifting amulet and a Demon Limb for level 23 Enchant.
Helmet
Jalal's Mane (Um'ed or 40/15'ed) - Gives +2 to Druid Skills, +2 to Shape Shifting Skills, 30% faster hit recovery, all resistances +30%, 20 strength, 20 energy, and 20% increased attack rating. Jalal's Mane is recommended over Cerberus' Bite because it has high all resistances but more importantly it has 30% faster hit recovery which helps you reach the 86% faster hit recovery breakpoint.
Body
Fortitude (El Sol Dol Lo) - Gives 300% enhanced damage, up to all resistance +30%, high life per level, 5% to maximum lightning resistance, and a 20% chance to cast level 15 Chilling Armor when struck which greatly increases your defense.
Body Armor Vs. Teleporters & Runners
Hustle (Shael Ko Eld) - This runeword armor is a great option when increasing your faster run walk is important because it gives 65% faster run walk. It also has 40% increased attack speed, 20% faster hit recovery, +6 to Evade, 10 dexterity, and all resistances +10%.
Gloves Vs. Melee
Bloodfist - For melee fights use Bloodfist for 30% faster hit recovery, +5 minimum damage, 40 life, and 10% increased attack speed. Bloodfist is recommended for the 86% faster hit recovery breakpoint which is important for Fury Druids in melee vs. melee fights.
Gloves Vs. Casters
Blood Gloves - For fighting casters look for crafted Blood Gloves with multiple resistances, 20% increased attack speed, up to 10% Crushing Blow, 3% life leech, and a guaranteed 20 life modifier which can stack with another life modifier.
Gloves Vs. Fire Builds
Laying of Hands - These gloves should be used against fire builds like Holy Fire Paladins (Dragondins) and Fire Sorceresses because they have 50% fire resistance, 20% increased attack speed, and 350% increased damage against demons.
Gloves PvM
Dracul's Grasp - These gloves are best in slot for PvM because they have Life Tap on hit which recovers a large amount of life. They also have 10% life stolen per hit, 25% chance of open wounds, up to 15 strength, and 10 life after each kill. These gloves shouldn't be used in PvP fights, however, because Life Tap is considered very bad manners in duels.
Belt (PvP)
Verdungo's Hearty Cord - Use this belt against physical damage builds for up to 15% reduced physical damage taken, 40 vitality, replenish life +13, and 10% faster hit recovery which helps you reach the 86% faster hit recovery breakpoint.
Belt (PvM)
String of Ears - This belt is the best option for PvM for up to 8% life leech (life leech has full effect in PvM but reduced effect in PvP), 15% reduced physical damage taken, and magic damage taken reduced by 15.
Belt Vs. Lightning Builds
Thundergod's Vigor - Use this belt in PvP against lightning damage builds for 20 strength, 20 vitality, 1-50 lightning damage, a 5% chance to cast level 7 Fist of the Heavens when struck, 10% to maximum lightning resistance, and 20 lightning absorb.
Belt Vs. Casters & Runners
Mavina's Belt - This belt is a faster run speed option in PvP for 20% faster run walk when you need to chase opponents.
Feet
Gore Riders - These boots give 30% faster run walk, 15% deadly strike, 15% crushing blow, and 10% chance of open wounds.
Feet Vs. Lightning/Cold Builds That Lower Your Resistances
Rare Tri-Resistance Boots - Look for rare 30% faster run walk boots with up to 40% cold resistance, 40% lightning resistance, 40% poison resistance, and optionally faster hit recovery. As a budget option you can also use Natalya's Boots for 40% faster run walk, up to 25% lightning resistance, and up to 25% cold resistance.
Feet Vs. Fire Builds
Infernostride - Use these boots when fighting against fire damage builds that you have to chase for 20% faster run walk, 30% fire resistance, and most importantly +10% to maximum fire resistance. Hotspur boots should be used instead when you don't need the faster run walk in a duel for +15% to maximum fire resistance, 15 life, and 45% increased fire resistance.
Amulet
Metalgrid - This amulet gives a huge bonus to attack rating, defense, and up to all resistance +35% which is helpful because Fury Druids are sometimes hard pressed for resistances. You should also keep a +3 to Shape Shifting Skills amulet in your inventory for +3 to Werewolf and +3 to Lycanthropy which greatly increases your life and attack rating.
Amulet Vs. Casters & Runners
The Cat's Eye - This amulet is a speed option in duels if you don't need resistances for chasing runners and teleporters. It gives 30% faster run walk, 20% increased attack speed, 25 dexterity, 100 defense, and 100 defense vs missiles.
Rings
Raven Frosts - You should use two Raven Frosts which each give up to 250 attack rating, 20 dexterity, 20% cold absorb, and cannot be frozen when fighting cold damage builds and builds with high defense like Paladins and Barbarians.
Rings (Absorb)
You should switch one ring for a Dwarf Star which gives 15% fire absorb and 40 life when fighting fire damage builds and you can switch one ring to a Wisp Projector for up to 20% lightning absorb when fighting lightning damage builds.
Charms
Hellfire Torch for +3 Druid skills, Annihilus for +1 to all skills, one poison damage small charm to cancel enemies' life regeneration, one +1 Shape Shifting grand charm with 12% faster hit recovery, an inventory full of +1 Shape Shifting grand charms with life, and a Bone Break sunder charm to break physical immunities in PvM. You should also use max damage/attack rating/life small charms and optionally you can use 3% faster run walk small charms with resistances when you need to chase opponents.
Mercenary Type
Act 2 Might Mercenary
Mercenary Weapon
Ethereal Reaper's Toll - Gives 15% life leech and a 33% chance to cast Decrepify on striking.
Mercenary Armor
Ethereal Fortitude (El Sol Dol Lo) - Gives 300% enhanced damage, up to all resistances +30%, life per level, 5% to maximum lightning resistance, and a 20% chance to cast level 15 Chilling Armor when struck.
Mercenary Helmet
Ethereal Andariel's Visage (Ral'd) - Gives +2 to all skills, 10% life leech, -30% fire resistance, and 30 strength. Ral runes give 30% fire resistance but you can also upgrade to a 30% fire resistance jewel with 15% increased attack speed.
Budget Mercenary Weapon
Ethereal Insight (Ral Tir Tal Sol) - Gives up to level 17 Meditation which gives very high mana regeneration.
Budget Mercenary Armor
Duriel's Shell - Gives all resistances +20%, 50% cold resistance, life per level, 15 strength, and cannot be frozen.
Budget Mercenary Helmet
Tal Rasha's Helmet - Gives 10% life stolen per hit, all resistances +15%, and 60 life.
Note: Ethereal items don't lose durability on mercenaries.
Fury Druid Strategy
Fury Druids are considered one of the best melee builds in the game for melee vs melee fights. You can typically defeat runners and teleporters in PvP once you have a very fast run walk speed set. You can also chase down Sorceresses that sometimes tickle you with their damage until they're caught and hit with a Fury attack. Smite Paladins have an advantage but they're typically considered bad manners for melee vs melee duels. Whirlwind Barbarians are also a difficult fight but they can still sometimes be defeated.
Fury Druid Leveling Items
You can start using Hsarus' Belt and Gloves at level 3 once you have 30 strength for high defense and attack rating from its set bonus. Bane's Garments set should be switched to at level 8 for +1 to all skills, high damage, attack rating, and great set modifiers. You can add Angelics Amulet and Ring at level 12 for life and high attack rating and you can add in a Manald Heal ring for up to 7% mana stolen per hit at level 15. Aldur's set weapon socketed with 3 Shael runes is another great upgrade to use at level 42. A Smoke (Nef Lum) body armor is an inexpensive starter runeword that can be used as early as level 37 for an easy all resistances +50%.
And that's all for the Werewolf Fury Druid Guide. You can check out more guides in the menu at the top of this page. Good luck!