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Dragondin Zeal Paladin Guide for PvP and PvM

PvP Rank: B Class / PvM Rank: A Class

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Introduction

You will have level 44 Holy Fire with this build which is the highest damage aura in the game for damage ticks. Dragondin Zeal Paladins also received a major buff and are now an S Tier PvM build. Enemies typically take about 2 ticks of the Holy Fire aura in one player before being defeated. Auradins with Fist of Heavens is a variation to this build that requires Paly Combat Skill Grand Charms with life which are extremely expensive when compared to other skill charms. Dragondins are also better than Tesladins any time you don't need Teleport in my opinion because level 44 Holy Fire deals much higher aura tick damage than level 30 Holy Shock.​

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Dragondin Zealot Skills

The Dragondin Zeal Paladin deals high fire damage and can greatly lower the elemental resistances of their enemies.

Recommendation: Dragondin Paladin

Stats: Enough Strength for equipment, enough Dexterity for max block (with two Raven Frost rings and Holy Shield), all remaining points in Vitality, 0 Energy.

Skill Points:

20 Zeal

20 Resist Fire (Holy Fire synergy)

20 Salvation (Holy Fire synergy)

20 Conviction

All remaining points in Holy Shield to improve your defenses.​

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Dragondin Zealot Paladin Gear

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Weapon

Hand of Justice Phase Blade (Sur Cham Amn Lo) - This option should be used for its +16 to Holy Fire aura, has 33% increased attack speed, and lowers the fire resistances of enemies by 20%.​​

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Shield

Dragon Sacred Targe (Sur Lo Sol) - This shield increases the damage of your Holy Fire aura by giving +14 to Holy Fire. The Sacred Targe shield base has the highest block chance of the Paladin shields and can have up to 45% to all resistances. Dragon also gives high strength, 20% chance to cast level 18 Venom when struck which give poison damage, and 5% to maximum lightning resistance.​

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Weapon Switch

Call to Arms (Amn Ral Mal Ist Ohm) - Used for up to +7 to Battle Orders with a Spirit Paly Shield (Tal Thul Ort Amn) for +2 to all skills with a lower strength requirement than a Monarch shield. You can also optionally switch to a Demon Limb in town for level 23 Enchant for PvP and then switch back to Call To Arms.​

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High End Helmet Option

Crown of Ages - Gives up to 30 to all resistances, 2 sockets, 15% physical damage taken reduction, +1 to all skills, and 30% faster hit recovery. You should socket this helmet with 2 15% increased attack speed jewels with high attack rating if you are using Zeal to hit the fastest attack speed breakpoint when combined with 20% increased attack speed gloves.

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Helmet

Dream Helmet (Io Jah Pul) - This helmet can be used before Crown of Ages and gives up to 20% to all resistance, up to 30% faster hit recovery, level 15 Confuse curse when struck, high life, and magic find.​

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Body

Dragon Dusk Shroud (Jah Ith Ber) - Dragon armor is used to give +14 to Holy Fire aura, high strength, 20% chance to gain level 18 Venom when struck, chance to cast level 15 Hydra on striking, and +5% to maximum lightning resistance. ​​

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Gloves

Blood Gloves - Look for Blood Gloves with 20% increased attack speed, 10% crushing blow, life, and high resistances. Blood Gloves can be crafted in the Horadric Cube using a Perfect Ruby, Nef rune, magic jewel, and a pair of Leather/Sharkskin/Vampirebone Gloves but they don't always roll with 20% increased attack speed so it can sometimes take a while to craft great Blood Gloves.​​​

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Gloves (PvM)

Dracul's Grasp - These gloves are best in slot for PvM because they have Life Tap which recovers a large amount of life on hit and have 10% life stolen per hit, 25% chance of open wounds, up to 15 strength, and 10 life after each kill. These gloves shouldn't be used in PvP however because Life Tap is considered bad manners in PvP.

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Belt (PvP)

Verdungo's Hearty Cord - Gives up to 15% reduced physical damage taken, 40 vitality, replenish life +13, and 10% faster hit recovery which helps you reach the 56% faster hit recovery breakpoint or 86% faster hit recovery breakpoint when using Bloodfist.​​​

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Belt (PvM)

String of Ears - This belt is the best option for PvM for up to 8% life leech (life leech has full effect in PvM but only partial effect in PvP), 15% reduced physical damage taken, and magic damage taken reduced by 15.

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Feet

Gore Riders - These boots give 30% faster run walk, 15% deadly strike, 15% crushing blow, and 10% chance of open wounds.​

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Feet Vs. Lightning & Cold Builds That Lower Your Resistances

Tri-resist Faster Run Walk Boots - Look for rare 30% faster run walk boots with as close to 40% cold resistance and 40% Lightning Resistance as you can get optionally with fire resistance and/or faster hit recovery. As a budget option you can also use Natalya's Boots for 40% faster run walk and up to 25% lightning resistance and 25% cold resistance.

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Feet Vs. Fire Builds

Hotspur - These boots should be used when fighting fire builds for 45% fire resistance, 15 life, and +15% to maximum fire resistance. Hotspur boots can be Up'd to Demonhide Boots in the Horadric Cube using a Perfect Diamond, Shael rune, and Tal rune. Hotspur can also be Up'd a second time to Wyrmhide Boots in the Horadric Cube using a Perfect Diamond, Lem rune, and Ko rune.

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Amulet

Metalgrid - Gives up to 35% all resistances, 450 attack rating, 350 defense, and level 22 Iron Golem which is important on this build for attack rating, defense, and all resistances.

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Rings

Raven Frosts - When you don't need fire absorb or lightning absorb you should use two Raven Frosts which each give up to 20 dexterity, 250 attack rating, 20% cold absorb, and cannot be frozen.

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Rings (Absorb)

You should switch one Raven Frost for a Dwarf Star which gives 15% fire absorb and 40 life when fighting fire damage builds and you should switch one Raven Frost for a Wisp Projector for up to 20% lightning absorb when fighting lightning damage builds.​

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Charms

Hellfire Torch for +3 Paladin skills, Annihilus for +1 to all skills, 1 Poison Damage Small Charm to cancel life regeneration, and the rest of your inventory should be filled with maximum damage/attack rating/life charms and enough resistance life charms to over stack your resistances.

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Mercenary Type

Act 2 Might Mercenary

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Mercenary Weapon

Ethereal Reaper's Toll - Gives 15% life leech and a 33% chance to cast the Decrepify curse on striking.

 

Mercenary Armor

Ethereal Fortitude (El Sol Dol Lo) - Gives 300% enhanced damage, up to all resistances +30%, life per level, 5% to maximum lightning resistance, and a 20% chance to cast level 15 Chilling Armor when struck.​

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Mercenary Helmet

Ethereal Andariel's Visage (Ral'd) - Gives +2 to all skills, 10% life leech, -30% fire resistance, and 30 strength. Ral rune gives 30% fire resistance to counter the -30% fire resistance on this helmet but you can also use a 30% fire resistance jewel with other modifiers.

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Budget Mercenary Weapon

Insight (Ral Tir Tal Sol) - Gives up to level 17 Meditation which provides high mana regeneration and deals high damage.​

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Budget Mercenary Armor

Duriel's Shell - Gives all resistances +20%, 50% cold resistance, life per level, 15 strength, and cannot be frozen.

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Budget Mercenary Helmet

Tal Rasha's Helmet - Gives 10% life stolen per hit, all resistances +15%, and 60 life.

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Note: Ethereal items don't lose durability on mercenaries.

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Dragondin Paladin Strategy

Players that you can catch with Charge that don't have very high over stacked fire resistance will go down quickly because they will typically have more than -150% to their fire resistances. This character is also capable of high single target damage with Zeal and a very fast run speed when using the Charge skill. Charge can quickly close the distance with casters and ranged attackers. Charge also allows you to stun ranged attackers and casters like Sorceresses so that you can quickly finish them off with Zeal. It can however sometimes be difficult to get a lock on a player with Charge if they Teleport effectively. Try not to chase Whirlwind Barbarians and Whirlwind Assassins that are whirlwinding away from you or you will lose. You should win with your high damage Holy Fire aura ticks if they run away instead of running to you to Whirlwind which means it's usually okay to fight defensively.

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Dragondin Paladin Leveling Items

You can start using Hsarus' Belt and Gloves once you have 30 strength and are level 3 for added defense and more importantly attack rating per level from its set bonus. Civerb's Cudgel is a great starter weapon that increases in damage as you level and only requires level 9. You can add in Angelic Amulet and Ring once you are level 12 for high life and attack rating and you can use a Manald Heal ring for up to 7% mana stolen per hit as early as level 15. Aldur's weapon socketed with three Shaels can also be switched to at level 42 for a better low level weapon. Smoke (Nef Lum) is a body armor that only requires level 37 and is an excellent inexpensive starter runeword that can be used early on for 20% faster hit recovery and an easy all resistances +50%.

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And that's all for the Dragondin Zeal Paladin Guide. You can also check out the most popular crafted items here Crafting Guide.

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